We’ve adjusted the specific lighting, fog, and feel for all those places.Įquipment & MAM Progression Hand Equipment & Ammunition The overall changes to our atmosphere system have also been put to use with more specific tweaks of the updated areas mentioned above, as well as some of our starting areas: Dune Desert, Northern Forest and Grass Fields. Hopefully you’ll enjoy the new variety as a myriad of days pass on Massage-2(AB)b. We haven’t been idle on these high impact world topics either, with a generally improved day and night sky, clouds, and the addition of rainy weather. A place for daring pioneers to test their mettle in the future. The Swamp has received a full vegetation and atmosphere overhaul to better represent the icky vision we have for it. We also managed to do a full visual update of the cliff wall separating the Spire Coast from the Dune Desert, so that large empty plateau is finally ready to be built on as well. There are still oil nodes in the area, but their locations have changed. We’re very excited to see what you will build in this area, constricted (and hopefully inspired) by the verticality of the spires. This is probably the most significant single biome change that we still had in the pipeline, and now it is here: The island paradise that is the Spire Coast. We hope you all will have a fantastic time with the new content and changes. We break all of this down in more detail below. Now let’s take our final look at Early Access Update 6: It shines with some major world updates, the Boom Box, impactful changes to Equipment and the MAM progression, several great quality of life updates on the UI side of all things Satisfactory, a full overhaul of our creature AI system, and some under-the-hood changes of major systems. It’s the best place to let us know about these things! Upvote anything that you agree with and add new feature suggestions if you can’t find what you are looking for. If you have suggestions on what Satisfactory is still missing, you can also look at the QA Site for that. Specifically, there are several Wall options that we are hopefully bringing to Early Access with a little delay to make sure their quality is on par and to prevent us from breaking anything related to these walls. Some content that we briefly had on Experimental hasn’t made it to Early Access quite yet. You can help us with that by reporting any issues and sending us feedback via our QA Site: While we have your attention, a little PSA: As we move on to our next development goals, we will be spending some time to wrap up remaining issues with Update 6. While it contains substantially less information than the actual patch notes, it comes with a little surprise: Update 6 has made its way onto the Early Access branch! Some of you already know all about what we’ve added and changed, but for everyone else we will go over it in detail one more time.Īs the old saying goes: A trailer on YouTube says more than a thousand patch notes, so definitely check out the Update 6 trailer before you continue reading. Our longest Experimental period so far is ending.
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